Here is the car, it's actually a 3D model of my real car. I've made it last year, I should add a dirt map and the other maps all in the shader (if possible) to increase performance. I'll be updating my car paint shader according to the goal, soon. step by step in this thread. Please tell me if I'm doing anything wrong.…
I just found a way to simulate it in Unity3D and also animate the maps, here is the result: I will explain how to recreate this effect as soon as possible. However this is not really prefect and yet windshield and the car body are still in queue. EDIT: Kryzon, your suggestion is very useful, I should think about this soon.…
Check out the new car paint, I decided to a use static normal map for car paint wetness. Otherwise it would not be good for performance. Look at the inside of the red rectangles of the image below to see the wetness of the car body. And here are more images of it. Hopefully I'm going to add the haze effect and some other…
Making the flipbook node looks easy, yet there are problems with realflow, as soon as I solve them I will make a tutorial for it, so you guys can have fun with it. meanwhile I am making an other game and I can't wait to show you, yet I am making normal maps for this game and I've found this in Google, that's a good image…
Okay, I think it is better to skip posting of How to make car paint shader and go back straightly to the topic, so I'm gonna skip the details of the updated shader and only share the results with you. Then I should start adding the animated normal maps in it and send posts about its details here. So here is the results up…
Well... before I start doing anything, I simulated the particles in RealFlow because Obscura and Kryzon just clarified about the window shaders but the meta balls are still mysterious for me, And I thought I was in the best way to make those meta balls, I then imported the simulated meta ball particles into 3DS Max, but I…
Thanks for your replies. Actually I got more energy to work on this by your positive comments. Once this shader finished,I'll optimize and clean it (it is really messy and not suitable to share right now). There are lots of features missing (like the haze effect and so on) and I should make 'em all. (-: :-)…