Scene Texture Sample - No, its actually the render of the game camera or the viewport. SF should have scene texture node. Fresnel's channels- Thats a good question... The fresnel values should be between 0 and 1, and it should be a float and not a vector. I take a look at it now. Edit - Ok I took a look at it, and it looks…
1. Why you would need double glass mesh? Maybe you want clear coat effect? That can be done without double mesh. Layering transparent meshes is expensive, so I'd recommend a shader based solution, if possible. You don't use PBR right? Then its easy, you need double specular, which can be done with custom lighting. 2. Why…
I will try to work on a solution for the dynamically merging normals, I just have to understand the sobel thing first. Unfortunately I don't remember to the name of the anim tool for Unity but as I saw it is close to Matinee in Unreal, so it could work. About the realflow thing: I don't think that you could use that…
Thanks Mr.Eric, you've helped me a lot. Yes Driveclub is so realistic in graphics. Okay. I am learning how to code shaders. what you've said is really useful for me, thanks again.
I think those metaballs should be particle 2D, although that is possible to have something like metaball in shader but in the DriveClub's videos, I think those metaballs were actually metaballs because they moved and merged together. I was wondering if you have any Idea of how to make them behave like a real metaball in…
Today ladies and gentelmen is the day, it's time to make the animated normal maps... the main topic here. So lets make a new forward transparent shader. We need a plane or a good UV mapped windshield. And now I should make a flip book shader, thanks to Obscura and ShaderForge wiki, I've made it. Here is the result: I was…
Hey, I just made an example for you for the windshield wiper+dynamic bubbles... Sorry for the poor video quality, but hopefully its visible. I added only 1 dynamic bubble yet, but the others would work the same. [ame=" https://www.youtube.com/watch?v=JAJ-pImnqKc"]https://www.youtube.com/watch?v=JAJ-pImnqKc[/ame] Also here…
Okay here is the version with rigid bodies. I replaced the planes to spheres so they can't overturn. The collider of the sphere has to be smaller than the sphere itself so it can partly go inside an another sphere so you get the metaball effect. I think this is the final version, It looks enough good in my opinion. The…
A few other things: I made the bubble not tiling with setting the texture address to clamp instead of wrap. The wiper need proper rotation center, this can be set in the rotator. For more bubbles, you need more or the related normalmap setup, and then each of them can be controlled individually. It won't be the cheapest…
Ah okay. Really thanks for your replies and help. now the refraction works and I won't need 2 meshes for this. (reducing the number did worked,though) However, One more thing is remained for the windshield, and that is real time reflection. However there is a bit more refraction for the glass but is okay, in my opinion.…