Hi dr jekyll, Yes you can use flow for Wwise and HIK, but you can also do the same things in Lua script. The great thing about Stingray is it allows users to add game logic in Flow, Script, and source.
When I first heard about this, I had no interest at all. But that actually looks really interesting. They even took a cue from Unreal Engine and implemented native visual scripting.
Is it possible to send commands from Maya to the Stingray console port or to Maya's script editor port? python/mel to lua? Does installation of the DCC link give us any new commands mel functionality we can leverage if nothing else for querying on the Maya side?
I've been a huge fan of Bitsquid's data-oriented architecture, though I've always felt that C++ or C# should have been the scripting language of choice. Is it still possible to swap out the rendering pipelines via configuration files, and does it still have collaborative editing? I'm also curious whether it still supports…
That it often true but in this case it feels like Maya LT makes up a significant part of the cost, as that is £25.00 per month on its own. I would be interested to know the extent of the C++ access, if it is limited by not including core engine/tool code for example. The engine looks nice and the visual scripting looks a…