We currently ship on Windows, but everything is written such that other platforms can be supported in the future. (Engine itself obviously runs on many platforms already)
Hi PollySong, Yes we'd really like to see what issues you are running into specifically. Usually the direct-connection stuff is not problematic - but we are discovering bugs in how Stingray handles some data from FBX now that we are getting more users. These problems can crash the engine - editor keeps running though! Also…
could someone please tell Autodesk that it is 2015 now and there is other countries in the world with internet available. asking me to find local reseller is like asking me to run around the town looking for landline while holding cell in my hand. dinosaurs.
I'm pretty interested in checking this out a bit later in the year. The LiveLink alone is worth it-Naughty Dog has similar tech (check out the older Stingray Forum) and Sony Bend had something similar for Vita games back when I worked there. It's much easier to work in Maya and click a button and BAM game's running. I love…
One other question, i imagine you know a lot about shader coding and my ultimate goal is to make some cellshaded or ramp shaders for my handpainted characters and possible personal game projects. Whats a good place to learn shader programming for stingray? Even if there's nodes there's still a lot to learn, and a lot i…
during the start... installing fine... 19:06:02 [Info] - Running build dc0c2c87edbff1f8fa2793096d4479a54db4fea6 19:06:02 [Debug] - 19.08.2015 19:06:02 [Info] Server started at ws://127.0.0.1:12010 19:06:02 [Debug] - 19.08.2015 19:06:02 [Info] Server started at ws://127.0.0.1:12011 19:06:02 [Debug] - Loading services took…