12 devs for two years is a total of $8640... that's dirt cheap. You're already paying royalties to steam, skipping engine royalties could really pay off.
sure! Flow and LUA are looking awesome exposing HIK. By inspiring I meant for students of c++ with an interest in game dev. Compared to wraping a students head around writing a physics lib or same old shader stuff which might seem even more daunting and less fun considering low level directX 12 and Mantle complexity?…
$8640 being cheap is entirely relative. Are you asking each dev in your 12 man indie team to pay for the license themselves (not unreasonable, but again that comes down to individual budgets, what if one of them can't pay for a month?). I would argue here that the only teams who would see this expense as being "cheap" are…
Got a hint about vram issues with MSI and GPUz in WIN 10 and after turning off MSI afterburner I no longer have any crashes. Games Autodesk Stingray Substance Painter ( still waiting on the supposed nvidia fix for large gpu operations crashing substance in win 10 W/ 35X.XX DRIVERS ) All working with NV surround and tri SLI…
I've got to be honest, I'm not in the least bit interested in trying it out with a subscription fee that high. Not when i can use Unreal for free (the royalty fee doesn't bother me). The fact that MayaLT is tied into the subscription is actually a big turn-off for me too. I don't use Maya and likely never will, so that's a…