Depending on your material setup, you might not see an effect in the vp....Are you displaying the normal map using uv channel 2? how does that uvmap looks after the projection. If you are not getting any success, I can record the whole process after I went home from my vacation. Around the beginning of the next week.
If you are going to use UE4, then I'd recommend to approach it with layered materials. It would save a lot of texture samplers, for the cost of more drawcalls. But it would be easier to use later. I'm also planning to change mine to use that. About the uvs: UE4 can generate second UVs for you, and then you can export the…
Hey guys! After a long time without any update on this, finally I had some free time, to write a little about the technique that I use nowadays to achieve the "Star Citizen style decals". At the last november, I was trying to get in contact with Epic Games, about how to simplify the process/workflow for Unreal. Valeriy…
So I've spent a fair bit of time trying to replicate this using Modo and UE4. I figured I should post my notes here, for anyone who is using that combo of tools: Building decals: -Using the edge and polycenter/face snap will make building the decals pretty easy. Snap all the decals perfectly to the underlying model, and…