Made my first Substance Designer shader with the "Substance for Unity 5" videos from Allegorithmic. Using it as my ground texture for the D-Walker. A few bits and bobs want to tweak and then its done :)I
I agree with oreoorbitz; some more contrast in your textures would make a big difference. The blue parts on the upper arms look really flat from a distance which is a shame because in the close up shots there is a nice pattern. Also, some more dirt couldn't hurt :D But good work so far, I like the design :)
Hello guys, at one point I got annoyed with the Tank and putted it on hold. During that time I played a lot of MGS V and I really dig the design of the D-Walker, so I started my first Fan Art. After taking a ton of screenshots, videos and figuring out how the mechanic of the leg works and some days of modeling I present…
@Shrike, thank you for your post. I guess you’re right, and I still plan on picking it up again. Also have the feeling that it was maybe a bit of a mistake going from one big project to another one and I should work on some smaller props to mix it up a little. Also for myself. But first, after looking at the edges again, I…