I wonder how far one can push Substance Designer's procedural workflow... The most difficult challenge i have tried to beat so far was creating some rubble piles that had assets on top of others,but i quickly gave up on the project because some things took too much time,like creating a realistic barrel and rotating it…
Heya, may I butt in here? :) Is it okay to post all the weekly challenges here? So we don't need to keep the older threads alive? If it's okay, here's my not-so-realistic concrete tile. I'm really struggling with adding additional elements like rocks in-between tiles. The grayscale image loses some of its information if I…