You might want to try something like this... start with a larger shape, that already has some falloff like a PRABOLOID. Use a TRANSFORM node to OFFSET it slightly in X, then use either another TRANSFORM or a SYMMETRY node (in my case I have my own symmetry node) to mirror the offset shape across the Y axis. It will…
@Luggage Well, here's mine graph of the pattern for reference: (Quick summary of my graph: I was thinking of making the pattern by intersecting 2 circles. When I introduced Blend node (can't remember what was the blending mode) I got the shape I wanted but there was also some leftover from the circles. So I introduced…
Bradh3d: Is there anywhere I can read up on optimisation of substances? I've only really been guessing at this point and it seems like an important thing to know for professional use. Luthyn: Those shells look great. Can't wait to see the finished substance! Tigerheart: Simple answer masks. Long answer is they are using…
I really need to go back and finish my previous textures, but I just can't help myself every time a new challenge comes up! Made a Diamond Plate Shape node: Got a first pass on the base material:
Thanks Everyone. @Robeomega You may be right. The ao might be bit dark. I'm also working on my Marmoset presets too. This is my first test with it. The lighting is pretty crunchy, and the tone curve adds a bit contrast on top. @luthyn I actually don't use the spacer controls from Tile Random. I use the edge detect, with a…
Cay, It's a little more complicated: 1st pass: Clouds blended with BnW2, then i used slope blur in Min mode with linear gradient as a mask. mask1.jpg then I masked out distorted tops of bricks. That's a base mask: mask2.jpg 2nd pass: Used edge select node on base mask with some more noise. That's for rough dirt. mask3.jpg…
Last version of the cliff: @rogelio, thanks! I made a detail pass, but when I tried to add some stones it didn't look so well. @bradhb3d, thanks too! I do all the work in the height map. I worked with the upper and lower parts of the rock peaks separatedly, added the streaks on the lower part (mostly), then merged through…
I ended up getting pointy tips when i used the bevel node for my generation. Also, i'd like to point out that it's every cool and interesting to see how differently you can go about achieving the same thing. Heres my graph, look how we tile differently. Heheh i think i did it the hard way. LOL @EpicBeardMan Only C&C i can…
Late on the asphalt but still going I tend to make things complicated... Asphalt breaker node. Not done with the texture it self. The texture starts with basic asphalt than I use this breaker than ill add pebbles, small debris, and a street paint line node. Separating in substance nodes chunks to make it more modular.
I should've posted an image with what I meant: The problem does seem to be the Transformation 2D node. As soon as I use it to rotate a noise node it will create a seam. I tried rotating the matrix for it but it still creates the seam. It doesn't seem to mind moving it around. Does anyone know a way to rotate noise nodes…