Hello , I wanted to make the most far lod for an object in 3dsmax and I wanted it to be a kind of cross double plane billboard ... do you have any idea how can I do pick the shape and texture from 3dsmax and project it onto the planes ortogonally ? In order to use in game engine as lateest lods ? thanks for any tips or…
You mean this? http://download.autodesk.com/us/3dsmax/2012tutorials/index.html?url=files/GUID-708E3CF3-33ED-4C83-BBD4-7DCB9109DDA0.htm,topicNumber=d29e29149 I know that , but I do not know how to make it so that it retains the same colors of my textures and not alter them due to the default renderer in 3dsmax
http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-76F1E8AE-9E8F-40A7-A948-471D17E09DA9-htm.html Basically, you can put your cross sections through your tree, press 0 to go into render to texture, and project your tree's textures, ao/normal/alpha/diffuse what…