If you set your substances Load Behavior in Unity to "Bake and Discard", you should be able to build for PS4 without touching your materials. Doesn't this work?
Due to software limitations on the current version of Unity's PS4 builds, we can't use Substances in place of materials, nor can we reference the Substance's generated textures using a Standard material, The last resort for us is to use the Export Bitmap feature that all the Substances have, however the alpha channels for…
We have tried that setting and all the others as well and it does not work on our PS4 builds. Another person on my team has been chatting with your support on the matter, I think we have to wait for Unity 5.2 before it will work (we are on 5.1.2p1). However, we don't have the luxury to wait for that so we're trying to just…