Floaters is one way to do it. Another is to take that curvy shape you have there, freeze the sub-d mesh and then do a quick boolean : ) (thats probably what i would do, fastest)
Hey man, I've been watching your tutorials trying to find a part in it where you do something like I'm having trouble with personally, and I'm not seeing it. I figured I would just ask here, feel free to ignore if its complicated or annoying to answer. Basically I'm wondering what you would personally do to handle this…