Mudbox works pretty well for 3d painting too, I have seen people add a flat plane that shares materials with the 3d object that they are painting so that they can paint in 2 and 3d at the same time.
Broadly speaking there are 3 ways to work on "handpainted" textures. - Painting straight on the UV layout in Photoshop, while previewing the results (and eventually adjusting the UVs when needed) in a 3D app like Max or Maya, or a viewer like Marmoset. - Painting on the model directly in 3D space, like with Zbrush…
Thanks iadagraca ill check these out! I dont need to to be minutely detailed but want to work 2D instead of 3D to get a better understand of my actions taking effect whilst I learn the texturing process more thoroughly.
Hi Guys I've been poking around trying to find a method of having side by side texture painting to a 3D surface. Effectively what Zbrush does but not painting on the 3D mesh, just painting on the UV layout and having a representation view? I know there is inbuilt aspects of 3Dmax that can do such a thing, but not for the…
I have Photoshop CS6 and Max 2013 I think.. that sounds awesome for PS, can I load a mesh into the 3D view? Thanks for the Substance Painter tip! Going to look that up now, would you recommend it as being as extensive as Photoshop for its 2D capabilities?
Just adding in other ways for variety. A Half and Half open layout of Photoshop and Marmoset(with adjusted settings for no shadowing,ect,ect for hand painted stuff) Cinema 4D's Body Paint 3D was a good old fav for many. People say Blenders Painting is worth a shot, (once you learn the u.i.) TZur that's cool i'll check Mari…
[FONT="] Thanks for the breakdown here, I get what you mean about Substance painter now that it isnt about detail making as much as it is broad uses of textures and marks. Whilst I havent ventured beyond the general texure creation pipleine of UV screenshot to Photoshop, re-export back to 3Dsmax I was hoping that…