As someone who is going almost crazy with perfecting topology on hard surface models, I'd say, go for Max in that particular aspect. I started with Maya and am now partly shifting towards Max. It has so many more tools and 'sliders' for stuff. People always say that you can be good in either of them and it really bugs me.…
Hey Nico, Could you tell me about some hard surface tools you find yourself using a lot in Max that Maya lacks? I love Maya. It's weird I know, but let me explain: I'm a hard surface modeler mainly. I use a 3d mouse. Wacom in the right, 3d mouse /buttons on the left. No Keyboard. Maya is really fast in the sense that it…