As @throttlekitty said, simple Maya scripting docs are just fine. Chad Vernon's site and his respective vide tutorials are all Python oriented. So they can hardly help with Mel. Klaudio is right! maya's script editor shows almost all modeling scripting commands. It's really not that hard to get the point about how this…
I am a max user and have only used maya a few times for rigging. People say maya is not as strong as max in the modeling department but I saw some videos from slipgatecentral a long time ago and it looked like you can really make anything. Also I think the max reference files are better, but there is more tutorial material…
As someone who is going almost crazy with perfecting topology on hard surface models, I'd say, go for Max in that particular aspect. I started with Maya and am now partly shifting towards Max. It has so many more tools and 'sliders' for stuff. People always say that you can be good in either of them and it really bugs me.…