I disagree with this too! :D I think that most modeling tools in Max work much better than their Maya analogues, and I say that in an objective way, it's not my biased opinion, it's just how they work. That means faster times, and I didn't say anything yet about the modeling stack. For instance (I used Maya extensively…
Max with scripting gets messy and chaotic. Especially when it comes to building modeling tools, because the ways in which you edit a mesh, are schizophrenic and in desperate need of unification. There are 4 different modes to edit objects (Editable poly, Edit Poly, Editable Mesh, Edit Mesh). All of them have similar…
i will say, without the graphite tool, max legacy tool are still better and simply than maya. IMHO. can u imagine create a 100 steps concrete stair with maya? OMG... even maya insert a multiple edge loop need more step than 3dsmax, i mean its very basic tool but so many workaround steps, not to mention attribute editor and…
I think both programs have their own limitations in their tools, starting with the basic and with the more complex, but is my general impression that Maya is the one lacking (slightly, as of 2016). I've been a user since Maya 2011, and since then they've made tons of improvements to some of their tools, including the…
Just wanted to drop in here and say that I totally agree that XSI is the king of modeling and the good news is that the same developers of XSI who made a lot of the really great tools that we all love are now developing Maya. If you notice 2016 extension to adds a lot of XSI style features. Including full symmetry across…
ive been using max (last 3dsmax 2014) 3 years and migrating into maya 2016 almost 1 years, (now still using maya 2016) so its rather MAX2014 with MAYA2016 review. :expressionless: here are my review for modeling workflow between them modelling TOOL > i would say that the only thing that maya good is its hot menu and hot…
Can you tell me when exactly do you need more information from nodes in 3dsmax? What type of hidden information would you want access to? I'm trying to see the usefulness of it / how the workflow would go like.
As @throttlekitty said, simple Maya scripting docs are just fine. Chad Vernon's site and his respective vide tutorials are all Python oriented. So they can hardly help with Mel. Klaudio is right! maya's script editor shows almost all modeling scripting commands. It's really not that hard to get the point about how this…
I'm getting this vibe too. Maya 2016 Ext2 was a bigger release than Max 2017 looking at the release notes If you look back at the core changes and upgrades to Maya over the last couple of years, it's easily the most radically developed program Autodesk have got going now (at least their big apps AutoCad, Revit, Max).…
I have been using Max for about 6 years and Maya for 1, So I may be biased. Max is definitely quicker to model in, The edit poly rollout has practically all the functions you would want and you can cycle through subobject mode quickly. Maya has some issues and some things take a while to figure out but it can practically…