As @throttlekitty said, simple Maya scripting docs are just fine. Chad Vernon's site and his respective vide tutorials are all Python oriented. So they can hardly help with Mel. Klaudio is right! maya's script editor shows almost all modeling scripting commands. It's really not that hard to get the point about how this…
Just learn MEL since it pretty easy to learn and also Script Editor echos as command everything you do in Maya which is huge help especially when you lean what's usefull and how to utilize it. A lot of people will say to just learn Python straightaway which i agree if and only if you plan to dig a bit deaper into…
From 2008 to 2016.5 Maya did a great jump in terms of cleaning UI. Maya has an insane horsepower under the bonnet, but most part of this power is undiscovered for perfunctory usage - that's a nature of Maya. Many cool features are hidden inside script commands. For instance, in Maya you can have 3 types of skinning -…
Dive, Thanks for detailed explanation )) I've got the point. i'll remeber to hit you for sure - if I decide to try this )) And as for "Max or Maya". When it comes to tell which software is better, I always see the same picture again and again. People quickly jump from "better software" to "better artist" and "with this…
Maya's documentation is a good place to start, there's some basic scripting info, and each command is well-documented (usually). Use their search on any command and bam! The script editor has an inline help too. This guide is a good starter, and so happens to be artist-oriented. I've always been a fan of taking apart…
@Laniakea @Joopson The need for scripting appears very naturally. In modeling 90% of time you use some set of tools and operations. After you repeated some sequence like click - select - run command - click again - press enter, say, 100 times you're getting argry - why the hell they didn't automated this sequence to make…
agreed that maya feels like using a technicians toolset when trying to accomplish an artistic task but one other part about it is also the weak performance it shows when modelling. i suppose that's inevitable with scripts upon scripts being used throughout the app and it sure is very noticeable.
I've been using Maya since 2006, and still haven't found a reason to script anything on my own. There's so many great scripts out there for free, that do almost anything you could ever need. I'm curious what you mean when you say "the tiling isnt as good as in max".
i wonder how 3ds max VS maya without any scripting? in modelling? which one are "junk" without scripting? i think maya is., to enjoy maya u must learn mel or py, but max all the tool all are ready to use. and, yeah... maya can make u become a better coder. every coder maniac will love maya for sure.
My story is I used Blender>Maya>Max. Max is the way to go. Max excels at nearly everything over Maya. Rigging and animation maya excels. Although, AD are improving max in that area and max is catching up fast in rigging and animation. Stock max with no scripts already offers more than Maya, imagine max with scripts. In my…