I know this probably has been asked tens of thousands of times, but what do you guys think? If I want to model hardsurface sci-fi characters and do great environments, what do you think is better?
"hardsurface sci-fi " Go with Max. Maya 2016 is a huge improvement on previous versions, but honestly after a LOT of customization and scripting and messing about it is still missing some powerful tools/workflows that are being used in Max/Modo to create this kind of work. I can only recommend Maya if you are interested in…
Dive, Thanks for detailed explanation )) I've got the point. i'll remeber to hit you for sure - if I decide to try this )) And as for "Max or Maya". When it comes to tell which software is better, I always see the same picture again and again. People quickly jump from "better software" to "better artist" and "with this…