ive been using max (last 3dsmax 2014) 3 years and migrating into maya 2016 almost 1 years, (now still using maya 2016) so its rather MAX2014 with MAYA2016 review. :expressionless: here are my review for modeling workflow between them modelling TOOL > i would say that the only thing that maya good is its hot menu and hot…
modo is really cool soft, but there is not some simple and mostly common tools, what other products have. for example, the vertex, edge slide tool is not so powerfull as in maya or max. or even in cinema 4d. I cant slide vertex with edge constrants as in max or maya. but maya or modo has not falloffs. P.S. sorry for my…
Maya is awesome but the modelling functionality is a bit frustrating. Ive used max for 6 years and you can achieve anything you could in max in maya except its going to require writing some scripts, setting up some hotkeys and even then.. well you cant cycle through sub object selections like you can in max. for example…
since it´s up again i have to add something as well. my main problem with threats like this is that opinions are alwayse biased and on top you maybe get a lot of false statements. i don´t read everything again but to pick the last which caught my attention in this threat: wrong! ok it´s F8 to F12 to switch between…
I think both programs have their own limitations in their tools, starting with the basic and with the more complex, but is my general impression that Maya is the one lacking (slightly, as of 2016). I've been a user since Maya 2011, and since then they've made tons of improvements to some of their tools, including the…
I disagree with this too! :D I think that most modeling tools in Max work much better than their Maya analogues, and I say that in an objective way, it's not my biased opinion, it's just how they work. That means faster times, and I didn't say anything yet about the modeling stack. For instance (I used Maya extensively…
From 2008 to 2016.5 Maya did a great jump in terms of cleaning UI. Maya has an insane horsepower under the bonnet, but most part of this power is undiscovered for perfunctory usage - that's a nature of Maya. Many cool features are hidden inside script commands. For instance, in Maya you can have 3 types of skinning -…
Max with scripting gets messy and chaotic. Especially when it comes to building modeling tools, because the ways in which you edit a mesh, are schizophrenic and in desperate need of unification. There are 4 different modes to edit objects (Editable poly, Edit Poly, Editable Mesh, Edit Mesh). All of them have similar…