@huffer @pasha_sevez Pasha's script works just fine. But just fyi there is this option in the chamfer vertex tool options (click the rectangular box): check remove face (it is on by default). and 2 unlock the locked attributes, once you chamfer the vertex you will have to do so in the attribute editor. See my screen shots.…
modo is really cool soft, but there is not some simple and mostly common tools, what other products have. for example, the vertex, edge slide tool is not so powerfull as in maya or max. or even in cinema 4d. I cant slide vertex with edge constrants as in max or maya. but maya or modo has not falloffs. P.S. sorry for my…
I disagree with this too! :D I think that most modeling tools in Max work much better than their Maya analogues, and I say that in an objective way, it's not my biased opinion, it's just how they work. That means faster times, and I didn't say anything yet about the modeling stack. For instance (I used Maya extensively…
I think both programs have their own limitations in their tools, starting with the basic and with the more complex, but is my general impression that Maya is the one lacking (slightly, as of 2016). I've been a user since Maya 2011, and since then they've made tons of improvements to some of their tools, including the…