Maya is awesome but the modelling functionality is a bit frustrating. Ive used max for 6 years and you can achieve anything you could in max in maya except its going to require writing some scripts, setting up some hotkeys and even then.. well you cant cycle through sub object selections like you can in max. for example…
Yeah I'm finding that Maya still haven't caught up to Max in modeling just yet. Curve to Mesh is far more easier to do in Max with one button no scripts required. Boolean system is better, pivot setup is better, align tools are better, and selection tools are better. Imo of course =)
I think both programs have their own limitations in their tools, starting with the basic and with the more complex, but is my general impression that Maya is the one lacking (slightly, as of 2016). I've been a user since Maya 2011, and since then they've made tons of improvements to some of their tools, including the…
3ds max is more powerful with tools like RappaTools and Quad Chamfer Plugin. Once you learn and get used to them, you don't want to use another software. People say modo is faster but i feel very slow without these tools cuz i just got used to them. It's personal opinion of course. I would only wish "Ignore Backfacing" in…
I disagree with this too! :D I think that most modeling tools in Max work much better than their Maya analogues, and I say that in an objective way, it's not my biased opinion, it's just how they work. That means faster times, and I didn't say anything yet about the modeling stack. For instance (I used Maya extensively…
@huffer @pasha_sevez Pasha's script works just fine. But just fyi there is this option in the chamfer vertex tool options (click the rectangular box): check remove face (it is on by default). and 2 unlock the locked attributes, once you chamfer the vertex you will have to do so in the attribute editor. See my screen shots.…
Sure. I'm not gonna dive deep into specifics of some workflow, but for me everything starts with simple selection and very low-level operations like cut. So I've attached two comparison gifs. Actually, it's not about getting used to Max's tools. I just don't understand why must I suffer such pain in the ass if I can…
3dsmax "spacing tools" "converting edge to tubes" "select and place tool" is a very basic tools... but i think its too advance for maya. as maya user too, just because i know the "workaround" to archieve those tools it doesnt mean i am a better artist. and of course it didnt mean maya can be called to be have more advance…
Just wanted to drop in here and say that I totally agree that XSI is the king of modeling and the good news is that the same developers of XSI who made a lot of the really great tools that we all love are now developing Maya. If you notice 2016 extension to adds a lot of XSI style features. Including full symmetry across…
@Laniakea @Joopson The need for scripting appears very naturally. In modeling 90% of time you use some set of tools and operations. After you repeated some sequence like click - select - run command - click again - press enter, say, 100 times you're getting argry - why the hell they didn't automated this sequence to make…