We were just trying to make sure we were understanding where you were at on the project. THe wiki at top of page has alot of info http://cgi.tutsplus.com/tutorials/next-gen-weapon-creation-part-1-the-high-poly-model--cg-782 This tutorial series by Ben Bolton I think is a fantastic way to start off
Well, usually you have a high poly mesh with nicely rounded edges (when using something like turbosmooth) and all the details you need and a low res mesh. The normal map contains alle the nice detail from the highpoly and transfers it to your lowpoly. There are tons of good tutorials an breakdowns for this. For example,…