Is Topogun or 3D Coat a good tool for hard-surface retopology, or mostly for organic stuff? I'm going crazy having to retopo guns and props manually in Maya. :(
3D Coat is solid for any type of surface you throw at it. Topogun was great but it hasn't got any updates/bug fixes in years. And I'd like to throw Blender in there as well. Modeling/Retopo in Blender is such a breathe of fresh air coming from Maya myself.