I've got a script that takes a skinned model and detaches all elements into separate skinned models. It also has the reverse function to combine a bunch of skinned models into one skinned model. So the workflow would be to select your model, run the script and press "Detach Skin". Then select all the parts you want to…
Hey monster, thanks for sharing the script! But I don't get how does it work. When I select my model and press Detach Skin it creates a copy of the mesh but it's still one-piece model. Combine Skin works perfect.