I've been looking at Headus UVLayout and Autodesk Bonus Tools Auto Unwrap UV Tools to figure out which is the best for getting the job done as quick as possible. So far it looks like both tools share a lot of similarities. But I wanted to read from some of you about the pro's and con's of the two. Anyone care to share why…
I prefer headus UVLayout over Maya's Bonus Tools Auto Unwrap, although I always recommend the latter one to Maya users. This is mainly for workflow reasons: In headus you can perform cut and weld operations, among others, simply by hovering over the edges and pressing keys. Even with shortcuts inside Maya you still have to…