Its fine. I personally would prefer for the challenge to start each Monday because it is the start of the week. @walklikethis The Metal is white where it should be so I don't think that is the reason. I am currently using the values from Substances PBR utilities and this is the result that you get from that. It should be…
Yeah its PBR Metallic Roughness. The yellow and orange comes from having the Metallic channel have a white input. A white input will mean all reflected light (which would be white) is reflected at the same colour as the material. So the orange and yellow comes from the material. In the 3D view you can press "L" which…
Hey everyone. Recently I've been trying to up my game on substance designer, like many of you. After working with someone else proved most helpful, I decided what better way to expand on that than create one of the many loved challenge threads. How it works * Each week I will be posting a new texture for us to make. * You…