So it could be what i was saying above with the metallic slot being set to black, which you want to be white as it's a metal. But it doesn't detract from the finish, great work. :D @soldius that's what it's all about man :D
This one is a little tricky! Getting there, just need to implement the welding coins and some of that weird giraffe pattern. Great Stuff @creativeHD :D and much better @iFraude. CoD67 would be interesting to see how you did the welding marks. I have a plan, but would be nice to see what you are doing. Here is what i got so…
@walklikethis : Sure :D . First , I started with two shape node with one node slightly have bigger size than the other . Then I create normal from these two and combine normal . For the welding mask , I take the shape node I just created ( the bigger one ) and use it with bevel node , then blend it with itself as a mask…
Yeah its PBR Metallic Roughness. The yellow and orange comes from having the Metallic channel have a white input. A white input will mean all reflected light (which would be white) is reflected at the same colour as the material. So the orange and yellow comes from the material. In the 3D view you can press "L" which…