Hey man! You've some sweet tech design stuff, and I really like the scene in zero-g the most. Concerning the aspect of designing something iconic yet functional, yes, it is a pain in the ass. But what I'd advise you to consider, is to come up with a design language in the first place, the will be consistent throught the…
Designing iconic characters is difficult. Especially in a world soaked with visual arts. Besides that is not the only concern in design, the character has to appear functional, for the same reason you dont draw ice picks on a desert dweller. In my case, designing a robot as a main character removes a lot of problems that…
I have painted the other sketch for the human flight commander, Esther King. A Canadian war veteran, shes now in charge of the Rapid Response Force, a WSO Unit in charge of Peacekeeping. I havent been recording my paintings because Ive been watching Space Battleship Yamato 2199 while I paint. It gets me a lot of…