static batching only happens at runtime - so you wont see it in the statistics in a "non play mode" game view - I really didnt know it and started to combine meshes manually, just to find out later... but oh well ;) the frame debugger in unity5 is also quite handy to see how the final image gets constructed and to see…
We're getting to the optimization stages of our project and are having some troubles controlling our batch count. I've combed through various posts on the matter, many of which are rather old by the standards of technological progression. As an artist, there are some things I would love to have clarified so I can make…