Here is a filter to convert baseColor/Metallic/roughness to Vray/Corona/Redshift/Arnold This filter is now by default in SD library (search for PBR converter). Limitations: - in Vray/Corona the fresnel is colored, it's not in SD - a 100% black metal renders black/no reflection in Vray/Corona, in SD the fresnel is still…
The Filter, which you can download on the first post is a .sbs file. Can you please tell us, how to use that filter ? How to use the filter, for example with 3dsmax and Vray ?
The reason some of you guys are having issues with high fresnel reflectance values in vray is because of an issue in the vray material. As it stands at the moment (though it will be fixed soon in an upcoming service pack) vray doesnt take into account the roughness of materials when calculating the fresnel. It gives a 100%…