That kind of worked: Wasn't able to position Gizmo of Displace map. I could only position Gizmo either horizontally or vertically. Therefore face only pushes vertices on the object in one direction. Ex. when Gizmo placed vertically, vertices on deforming object only move horizontally. Because that parts like nose don't…
Tried and failed. Going to try morphing. Script to align all the vertices between two. Link: http://www.polycount.com/forum/showpost.php?p=1016735&postcount=2
An another script maybe. Or: http://forums.autodesk.com/t5/modeling/aligning-vertices-in-a-straight-line/td-p/4106016 There is a button called make planar by the way. Or you can scale the verticles on an axis.
You can use different methods inside Volume Select to select the vertices, for example vertex color, or a bitmap, or another mesh. That allows a lot of control. Looks like what you have is good enough though, congrats!
Create a height map of the face. Use a Displace modifier on the foam to make it match the face heightmap. You can use a Volume Select modifier below the Displace to select the inner-most vertices of the foam, and enable Soft Select to give the Displacement a falloff. I'll work up a sample a bit later.
Not in a game engine but I want to animate it inside 3ds Max. Could you be more specific? Any links or tutorials what you just refer to? This is what I have right now: Foam aka blue object between goggles and the face should kind of deform according to face. I want it to deform only side of face tho, so the foam on the…