You are welcome. Does it look the same in the viewport? Is there any kind of post processing or something else going on? That green base color you have going on. Is it just a single solid color or is there anything else going on? Did you feed this base color you already had straight into Color 2 of the Blend Color node and…
That looks about right, but judging by your screenshot you haven't set the Default Color(grey) on the Projection node to match the Color 1/2(red) on the Blend Colors node.
You needed to disable "wrap" on the Projection node AND move the 3D-placement node(move in viewport) to intersect your model where you want the texture projection to show. Enjoy
Hello Kodde, Sorry for bumping this up again all out of the blues, but is it at all possible to have two projections, each controlling one eye, but both projecting onto a single shader? I've been playing around with the layered shader and layered textures node, but the alphas of the projections are always blocking each…
Hi Kodde - yes the square shows up in the viewport as well. No post just straight render in maya. The base is a velvet shader with incandescence but it looks the same on a solid colour too. I've attached a screenshot of the node tree and what it looks like in the viewport To DireWolf - Thank you for offering to look at the…
So I take it you are going to render this in Maya as frames then? I.e. not a real-time solution we're talking about? You actually don't need to go Layered texture to get simple texture projection working. It all depends on the context and your desired results of course. This setup seems to work fine for me. The Targa image…