In this thread, i'll show you how to replace the context sensitive marking menus with marking menus of your own, that you can edit in the marking menu editor. Scroll down for the short story if you don't want to read about the struggle **** Long story **** The age old problem of how to edit the context marking menus that…
That's a good catch man, especially if you want to edit the MM's in Maya's Marking Menu Editor. But if you would rather have portability from one version to another without having to re-edit contextPolyToolsMM.mel and texturePanel.mel for each Maya version (they usually change), I would recommend just creating the user…
dagObjectHit leveraging undocumented command dagObjectHit we can build our own viewport object/component under cursor aware marking menu. ( I use ctl-mmb to not step on any default Maya MarkingMenu or functionality ) // EDIT: this is wrong old code! Because ctrl-mmb is used for interactively dragging normals with the move…
well... the point of the thread was to create custom context sesnsitive MM's in Maya's Marking Menu Editor, so the only update to this method is "UPDATE : for maya 2016 you have to edit texturePanelMenus.mel instead of texturePanel.mel" Val's method is about editing the exisiting marking menus by writing code for the…
dagObjectHit template: cly_objectHitMenuTemplate; added to yer userSetup.mel [php]cly_objectHitMenuTemplate; PHP Code: /* cly_objectHitMenuTemplate.mel v0.4 Roger Klado was here because no one else will do it fer me Jan 17, 2011 ( God's basement vacation ) RogerKlado@gmail.com ( Klado/Claydough/cly_ ) A template for…