*sigh* Voted for it with my collegue. Seems like this was introduced by the newer bevel algorithm of Maya 2016, as it is reproduced in Maya 2016 without Extension 2. The old algorithm, forced with the following command, behaves correctly: polyBevel -com 1 -fraction 0.5 -offsetAsFraction 1 -autoFit 1 -segments 1 -worldSpace…
Maybe someone can compile the plugin Byron Suite for version 2016? The author himself does not want to deal with this, but said it was not so difficult for the programmer. It will be possible to use the solid chamfer with the correct Bevel the edges.
now we can extrude edge like max and solid chamfer with this https://github.com/Byron/bsuite. it works with maya 2015. can someone with experience C++ maya plugin compile it so it works with maya 2016? i think he share the source code too.
So, no Maya 2017 for now. Instead, we get Extension 2. What's new list already available in Maya docs: http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9EB2C812-0755-422A-B472-FB4BD6ACC4E2 If I'm not mistaken the "solid bevel" is present: :o
So I just posted a bug/request on the Maya feedback site, basically when you use offset bevels, the width you actually get doesn't behave like it used to. Vote for it so maybe it gets fixed :)…
They improved some smaller things that people consider important in Maya. Treidge - Talking to product Managers means nothing; I've talked to some of Autodesk tool developers but they don't have the freedom to fix and release a patch within a week. They have rules to follow, and as much as I too would like those rules…