Here's some more screenshots after going though the Retopology process in TopoGun2. Now the model is 5808 Tris and should be ready for Rigging and animation. What do you guys think of it, too many tris for an unclothes model? Can you spot any bad Topology issue?
Here's another quick update about the character rigging. This video was made before getting the community feedbacks on the 3d model improvements. Thanks again for all your suggestions guys, I'll fix all the mentioned issues. In this video you can also see that I've tried to create some very simple sport clothing using MD4…
Hey Folks! I've just approached to the character design world, and after watching and reading several tutorials, I've decided to do move forward trying to model my very first self-portrait 3d game character. The final goal is to import this asset as the main character of my personal Unity + Oculus Rift project after the…