Actually, no. That's not how you do it. Just select a face and the hit ''Alt+E'' You will see an option to extrude face individualy. Also, ask these on the official thread plz. Ps: Alt+S is to extrude face along their individuals normals.
Hi there. When I extrude faces separately, is there a way to scale them in their own local space at once?? In Maya it'd look like this. Can't figure out how to do the same in Blender.
The prman RIS plugin for blender is being developed at a very rapid pace by Pixar. I think you'll be waiting a while if you want renderman for Modo. But if you plan on doing some serious renders with prman, you better have a dual-zeon workstation with a ton of cores, otherwise you'll be facing some long render times.
I don't think this question should've been asked in the original blender thread. It's a specific question, looking for specific responses. And there has been a lot of discussion generated from a separate thread that would not have been had in the blender thread (note the wider variety of users). Also, for Alt + S, is not…
I have really enjoyed using modo from 601 and the foundry did do their best to keep moving the software forward but 901 has been a complete slap in the face and a completely different attitude has shown it's ugly face. Basically if you bought 901 you where duped into being a "beta" tester and of course the fan boys will…