Oh, hey, that's me. Yeah. I gave away my Modo license, and will just use blender mostly. What can I say? Blender is awesome and free. A lot of great things are happening around blender, and I admire the blender foundation.
Pior: Awesome list, makes me really want to give Blender a go. Did you ever document your journey from Maya/Max to Blender? nervouschimp: Wow, what you did says alot for blender. I assume there is a discussion on luxology's forums about why you sold off modo and switched to blender. I must find it!
15 years of using Max or Maya at work 4 years of using Blender at home I don't think I could ever recommend Blender to replace Maya for animators. Blender is amazing, getting better all the time. Interface is sometimes weird but I've gotten used to it. Blender would be my first choice for personal projects but last choice…
At the risk of starting a "Blender is better than xxxxx" thread, I'm just curious if anyone here has made the jump from a commercial app (MAX, Modo, etc.) to Blender and how it's worked out for you. Also, if you could share a little about your job, workflow, etc. that would be great.
Blender and Modo do not have the same heart. A company that attaches DRM to your scene files, disables scripting, and imposes strict export limitations is pretty much the polar opposite of Blender Foundation.
I have moved but still have to use 3d max to save files for work. Doing most of my modelling in Blender. Moved before Max bought Graphite tools, node based materials, shader fx, and so on. Before that Max was so behind of Blender, crashy, slow and bugs infested so it was just a matter of getting accustomed. Now Max…
same stuff in blender often times people complain how bad it is because you cannot do this or something is not working etc.. when its just a user error or lack of knowhow to stay on topic : using blender at work for all my modelling and uv work but still using maya to edit normals and export to special format at home iam…
At our small studio we just decided to go practical about it, and use blender until either it reached some limit, or the workflow got too slow. So far I'm happy to be using blender :D
Realistically speaking - that's never going to happen. The development community for Blender is quite small, tend to reside within the "reality distortion field" of Blender's BDFL*, and the vast majority are strong proponents of the copyleft license (to the point where they've stated they're not interested in legal methods…