There are tons of ways of doing this, but a simple one is to choose a shape that has smooth borders or blur it, then blend it with a noise using an Add Sub blending mode. You can also use warps and Non uniform blurs to add some cool variations.
Maybe host your pictures in some other hosting site? The "Depositphotos" water mark is really distracting. Anyway looking nice, will you add the greenery in the grout?
Here's my quick try. Will go back to it later. I think I'll make the tiles a bit more flat from the top, and I want to add some medium-sized grunge. EDIT2: Problem solved, thank you!
Looking good everyone. Finally figured out how to use the height map in designer. If you are wondering, you have to 1) add an output for the height map in the graph, right click it and select view in 3d -> height. Next go to the 3d view and go through Materials->Default and then Edit. once there you can up the relief…
This is an excellent idea, just as I'm starting to learn the program and node based programs :] Here's my start at it, just the base shape of the tiles. I'm trying to add more damage and variation to the edges, like chipped off corner(s) and such but couldn't get it to work so well :[ Trying to target (mask) only the edges…
noosence - looking good! I like the color variation in the concrete, the cracks and edge damage are also really well. somedoggy - I would love to hear some tips on creating a good height map. It looks great! Still working on the height/normal only - I want to break the edges of the tiles more with some sharp angled shapes,…