I think you don't have to blend your slope results with your leveled tiles afterwards to keep the areas between the tiles. Just check in the slope node the mode and change it from Blur to Min. That should make sure that it only cuts into your tiles. But of course you can do it like this as well :)
Here is a shot of the progress I am making. I want to try and round off some of the corners of the tiles a little bit but can't think of the best way to do this. I thought may be a transform 2D node may work with a circular shape and use it as a mask but I couldn't get it to work :( Right now I am using various noise nodes…
Can we ask questions here? I am still new at Substance Designer and I wanted to know how to get the chipped away effect on the edges of the tiles. I am using a simple shape node for the tile and using various other nodes to fine tune the shape but I can't seem to grasp how to chip away the edges. Any help is appreciated :)
Here is my attempt. I don't understand how people manage to keep their spiderwebs so tidy, mine is a complete mess. I guess tidiness comes with experience :)
There are tons of ways of doing this, but a simple one is to choose a shape that has smooth borders or blur it, then blend it with a noise using an Add Sub blending mode. You can also use warps and Non uniform blurs to add some cool variations.
I agree with the above post, but in my work I have noticed that the min mode doesnt work quite as expected, and will actually brighten some pixels, which I've had mess with grout on a few occasions. I usually multiply the grout back in afterwards to solve this.
@noosence Hey, thanks man. I think most of the colors right now come from the environment really. It kinda overpowers the grey tones. @JonConley Nice, needs moore normal map info. And i think you dont have to tile it so much, kinda hard to make out the details. I have 2048px on 4x4 tile.
This is an excellent idea, just as I'm starting to learn the program and node based programs :] Here's my start at it, just the base shape of the tiles. I'm trying to add more damage and variation to the edges, like chipped off corner(s) and such but couldn't get it to work so well :[ Trying to target (mask) only the edges…