Yea, I actually created a similar tutorial for the process almost a year ago (the difference was between using a material remap with the wiki tutorial, and a material group with mine; both adequate methods), when the alpha tools had been released. But it was on the /r/dota2modding subreddit, so it was kind of buried under…
Now I've tried open model viewer. New> myfile (it places it in the add_on/my add on file.) Save As> it places it in the my addon/models directory. With it open I tried Model>mesh>add mesh (console tells me that file type is wrong, have tried fbx and smd. It says FBX, SMD, DMX , OBJ support) ============ this page:…