The PBR shaders in Designer don't do tesselation yet. This means that with the PBR shaders the height will only drive the parallax effect : the other textures will be distorted based on height and perspective, but not your object silhouette. So if you only have an height map with no diffuse (or an uniform diffuse), you…
Hi thanks for the help! How do I check that the output nodes have been sent to the 3D view? how do I find that shader parameter? Sorry Im at work so I cant dig into SD right now. Oblomov yes I had heard that was the case, still Im changing my heightmap from black to brick tiles and I see no difference when using pbr…
I have a similar situation. I made a material that displays well in Designer but looks flat in Painter. First photo depicts a cube mesh with my SD material applied on pbr-mat-rough, height force bumped to 8.12 (though it makes no difference)material with the "sludge" parameter changed from light blue to green. Other…