FX for games are made using the game engine. Usually there are in-editor particle system creation tools. You cannot use nuke, or after effects. Some game engines let you export a particle system from a 3d editor but most have an in-editor system. unity: http://docs.unity3d.com/Manual/ParticleSystems.html unreal:…
Hello! I see a lot of people and material talking about 3D models, sketching and digital art but just a few talking about FX for games. Do you guys know the programs to FX for games? Does the Foundry Nuke or After Effects worth it for it? I`m looking for some FX tutorials (particles) but i`m not finding a good one…
There are an endless number of vfx options. It really depends on what you want to do. Vfx are really just smoke and mirrors (pun intended). - You can use something like Houdini or Real flow to generate dynamic fluid sims that can either then be retoppoed and rigged for a game engine or used to get renders for flipboards. -…