Hi, I was wondering what the polycount community thought, regarding how to go about learning animation. - What are the best tutorials/books you have encountered? - What's the best advice for a beginner to hear? - What are some good acting/body language resources that are good and relevant for an animator? Thanks :D
Dont get ahead of yourself with body acting. As deathstick said, ball bounces. Learn the basics through simple animation tests. dont jump into a walk cycle or acting piece yet. do a bouncing ball. then a ball bouncing across the screen. one dropping and settling. pendelum swinging. that sort of stuff to learn the…
I got my breakthrough after getting the Blender Animation Fundamentals DVD. Obviously it's Blender specific, but it gave me solid animation foundations on which to build on. It's available from: https://cgcookie.com/course/blender-animation-fundamentals/ The rest is then animating, practice, animating, checking all sorts…
The best animators I have ever had the chance to work with all created their animations as stepped keys first in order to get the timing and flow right, and then only later enabled interpolation and proceeded to curve editing. That doesn't mean that this approach is the only way to do things, but it certainly has many…
Definitely get the Animator's survival kit. Watch a lot of beginner videos on youtube as well. I personally found it very difficult to learn on my own so I am taking classes for it now.