I'm having the same problem. Weird. Here's a script that can help you out in the meantime. Select any number of objects and it will set the Y location of the pivot points to 0. { string $sel[] = `ls -sl`; for ($obj in $sel) { select $obj; float $pivotLocation[] = `xform -q -ws -piv`; xform -ws -piv $pivotLocation[0] 0…
Hey Guys, We recently updated to the new Maya at work (2016). Now it seems that one little essential doesn't work anymore and I was wandering if any of you guys got a solution for this. So imagine you have a whole bunch of objects scattered around in space, now you want the pivot of those objects to all snap to the zero…