I have been trying to learn about topology, more specifically character topology for games. I have not had much luck with finding good tutorials on this subject so I had some questions 1 I see some people who have game models that are all triangles. It almost looks like they took a model with quads and sliced each of them…
Hey Robots, 1. Triangulation is usually a game engine thing, so if the topology render is done in say Unity or Unreal you'd expect to see the quads triangulated, and sometimes it helps to triangulate before baking normals. It's just personal preference really weather or not you display with quads or tris. 2. Correct, this…