FoV is still an issue but AR stuff will generally be more targeted towards people who are in the skilled trades rather than gaming at the moment. I do work at an AR firm and that's generally what we are aiming for
we are living in the future, amazing tech! too bad the fov for the hololens is still crap atm, atleast compare to other vr/ar (oculus, vive, starvr, etc)
One great potential I keep thinking about for this (and since AR began) is the possibility for fully animated and dynamic table top games. I know its been seenm before but this really has "bigger" potential for it. Get 4 players wearing these round a table and you'd see a table top game brought to life with a mix of real…
On one hand, I love the idea of being able to review a model by walking around it and/or manipulating it freely in space, like one would do by walking around a sculpture or holding a figurine in one's hand. On the other hand ... I can't believe that MS is still doing Hololens "presentations" without showing a single video…
Yeah, and it's a bit ironic - they did add some transparency on the composites in that video ... but also added a lot of post process and effects to make it look "iron-man-esque". Anyways - wait and see I guess ! Eric : totally agree, and I am baffled that none of their presentations even remotely mention this challenge…