Vailias, thank you! I will try to get it with a Lifetime of 4/4 Because now it looks a bit gradually So is 0.4 the right Value for a Fade IN when the Lifetime is 4 min and max? And to be clear : 0.4 not 0.40 ?
Or am i wrong? Can someone explain the Timeline? Does 0.10 means 1 sec? Because when i set the Lifetime Min/Max to 4 seconds, and fadeout @ 0.40 i doesn´t work well.
How your material set up? You need to multiply a vertex color alpha to get the alpha channel working(opacity slot). Also, you need AlphaColorOverLife. Maybe its just the ScaleColorOverLife now, I don't know, I haven't tried particles in UE4, but it was like how i described, in UDK. It should be the same or almost the same…
The *right* value will be what you want it to look like. If you have a constant particle lifetime of 4 seconds, and the fade in peaks at 0.4 then it will take 1.6 seconds to fade in. (4.0 seconds time 0.4 = 1.6 seconds) Also, 0.4 and 0.40 are the same value. you may want to look over the documentation for Cascasde. Also,…