I am trying to instance a substance with blueprints and the new instance would change a specified parameter in the substance. An example would be a box with a grunge overlay. Each new box the substance would random seed the grunge through blueprint. Any help on this would be greatly appreciated.
I agree there, this would be the most optimized solution. Popeye9 here is talking about the random see and he is right : you can generate a unique random see per object very easily. No need for position data, just change the seed per mesh. However the cost would be heavy in memory and computation as it would mean a unique…