Hey Guys, my Tutorial is done. You will learn how to create multiple tileable textures at once so that at the end of the tutorial you have tileable textures which fitting together perfectly and which are ready for your favourite game engine. [ame] https://www.youtube.com/watch?v=-B-xAhujpuI[/ame]
It would be great to work out a way to keep all the 3D data/information coming out of photoscan, without reducing it to a 2D flat image. I wonder if the same workflow used to "clone" the image in photoshop (to remove seems), could be used in ZBrush or Mudbox, to clone 3D sculpted detail, and remove seems... A mixture of…