Hey guys I'm trying to create a low=poly stream of smoke but am noticing some odd distortion with the texture right at the centre of the polygon. I understand that having my object low=poly means that I will have kinks in the texture but am confused why this is happening in the middle of the polygon rather than at the…
A best way to reduce this, is to add a connect. Because you would have shorter triangles, it would be less visible. As you can see its less visible where you have quads with evenly sized sides. Or projecting it from a highpoly mesh can completely solve it. Or , you can keep in mind the triangulation when texturing, and…